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Jerusa Pires Ferreira

Dossiê Jerusa

An hommage and an extensive collection of Professor Jerusa Pires Ferreira’s articles, conferences, and books’ reviews.

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Interactive Storytelling Seminar

Organizer and Moderator: Hudson Moura

Friday, March 15th to Sunday, March 17th

Stream A, Room 516C, 8:30 AM – 10:15 AM

Palais du Congrès à Montréal, Canada

The Evolution of Interactivity in Storytelling: From Epistolary Novels to Digital Media

Day 1, Friday, March 15, 2024

Reconfiguring Realities: VR & Interactive Narratives in Documentary

Presenters: Ruohan Tang (University of Southampton, UK), Katy Morrison (Deakin University, Australia), Dorothy Santos (University of California Santa Cruz, USA), Broderick Fox (Occidental College, USA)

This panel explores the transformative impact of virtual reality and interactivity on documentary storytelling, delving into the evolving paradigms of spatial narratives, embodied interactions, and ethical concerns. Through various methodological lenses, it scrutinizes how these emerging technologies challenge traditional documentary forms, offering new dimensions of viewer engagement and narrative complexity, raising critical questions about presence, agency, and the complexities of representing ‘reality.’

Day 2, Saturday, March 16, 2024

Digital Narratives: Forms and Experiments Across Media

Presenters: Steffen Moestrup and Karsten Vestergaard (Danish School of Media and Journalism, Denmark), Jennifer Smith (North Central College, USA), Jonah Shallit (Johns Hopkins University, USA), Mitchell Gunn (University of Toronto, Canada)

This panel will examine the evolving landscape of narrative and storytelling in digital and interactive media, exploring everything from hands-on pedagogical models to literary experiments and technological obsolescence. Panellists will present empirical and analytical studies that unpack the complexities and opportunities of various forms, such as digital storytelling, social media, Adobe Flash, and experimental literature.

Day 3, Sunday, March 17, 2024

Intersections of Narrative and Interactivity: Unpacking Player Engagement in Video Games and Interactive Fiction

Presenters: Richard Joseph and Kayla Penteliuk (McGill University), Audrey Halley (Indiana University Bloomington, USA), Claire Carroll (University of Cambridge, UK)

This panel delves into the multi-layered interactivity and narrativity in video games and interactive fiction, exploring how player engagement intersects with storytelling mechanics and fan culture. It scrutinizes the implications of interactivity on narrative structures, from adaptations of feminist icons and classical myths to the affordances and limitations of choice in interactive fiction.



June 12-14, 2024

Hosted by Toronto Metropolitan University (Canada), Technological University of the Shannon (Ireland), The University of Texas at Dallas (USA), NYU Abu-Dhabi (United Arab Emirates), University of York (UK), Hobart and William Smith Colleges (USA), NOVA University of Lisbon (Portugal), and Kingston University (UK)

The VI Interactive Film and Media Conference 2024 will focus on the compelling and intricate themes of “Communities – Structures – Entanglements.” These themes present a rich ground for exploration, innovation, and critical examination in the rapidly evolving interactive film and media domain.


Communities navigate complex relationships, power dynamics, and ethical considerations. How are these challenges integrated into the community’s evolving structure? In the interconnected world of interactive film and media, understanding the evolving roles and nature of communities is crucial for both creators and participants. What defines a community? How do communities evolve and sustain themselves? What kinds of “shared language,” including shared narratives, questions, and commitments, enable a community to form and flourish? What does “shared” mean in this context? How does a community become a shared experience? Technologies like AI, VR, and AR are redefining communal experiences, so how are power dynamics and member contributions managed in these contexts? Communities also act as collective memory banks, archiving shared experiences. How does this shape community identity? 


Structures serve as scaffolding that shapes narratives, fosters creativity, and broadens new possibilities. Studying these frameworks inspires both analysis of current methods and the creative imagining of novel structures that open up new spaces for exploration and consideration. This venture blurs the line between visual and conceptual, urging deeper examination of idea visualization and encouraging dialogue about needs and aspirations within the field of interactive film and media. As we navigate the complexities of structuring interactive narratives, the fusion of creativity, narrative and form emerges as pivotal thinking about how stories are experienced and engaged in the interactive digital environment. How do design choices in the underlying structures of interactive digital projects impact the form and content of different media forms, digital creativity, narrative structure, and interactors’ agency? What challenges and opportunities do these structures present to create innovative, inclusive, and ethical storytelling experiences in an increasingly entangled digital world? As creators, researchers, and consumers, how can we actively shape these structures to foster new narrative exploration and interaction paradigms?


Entanglements promise the possibility of an intricate dance of influences within interactive media, where elements intertwine. Each element contributes to an overall tapestry of narrative, whose formal features produce interconnections that resonate for audiences. Entanglements demand careful consideration and management to ensure a harmonious and impactful interactive experience. How can creators effectively identify and balance the multitude of entanglements within an interactive project to create a coherent and engaging narrative? How can insights into entanglements enhance the design process to enable a more holistic integration of diverse elements while also promoting inclusivity, ethical considerations, and adaptability? Why is this important to the design of an interactor experience that is seamless, intuitive, responsive, and immersive? Is there a way the structuring of entanglements opens onto new forms of community?

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In honour of distinguished professor and friend Patty Zimmermann, the IFM community will celebrate her contributions to strengthening communities, her careful structuring of entanglements, and her commitment to empowering people to speak. We will dedicate sessions of the conference to our esteemed colleague, relentless scholar, dedicated social advocate, and a pioneering force in cultivating cross-platform and interdisciplinary engagement.

In Memoriam Website by Ithaca College


Hudson Moura, Chair (Ryerson University, Canada)

Stefano Odorico, Co-Chair (Technological University of the Shannon, Ireland)

Heidi Rae Cooley (The University of Texas at Dallas, USA)

Dale Hudson (NYU Abu-Dhabi, United Arab Emirates)

Jenna Ng (University of York, UK)

Leah Shafer (Hobart and William Smith Colleges, USA)

Marta Fiolic (NOVA University of Lisbon, Portugal)

Il Sun Moon (Kingston University, UK)

Logan Acton (The University of Texas at Dallas, USA)


No fee is charged for presentation and attendance at this conference or publication in the journal. 


The video presentations and the peer-reviewed post-conference papers will be published in the #IFM Journal.

Subscribe to the  #IFM list group to be updated on our deadlines and informed about our new endeavors. 


More info:

Contact email: [email protected]


1. Digital theory: history, storytelling, intermediality, transmedia, multimedia

2. Interactive film: documentary, fiction, animation

3. Interactive platforms: teleconference, streaming, mobile screens, virtual museums, multimedia installations

4. Interactive media: webseries, digital news, snack media, ecomedia, social media

5. Games: storytelling, education, docugames, serious games, games for change

6. VR (Virtual Reality) / AR (Augmented Reality): immersion, alternative environments and realities, interfaces

7. Database and Big data: archive, politics, ethics

Intermedias Review

This section entitled Intermedias Review posts a selected number of my students’ reviews, essays, and articles produced for my classes.

Revista Intermídias

Nesta seção do site se encontra os arquivos da revista Intermídias publicado entre 2004 e 2010